But I never quite understood how long a story beat was until I started reading STORY by Robert McKee. He’s the first author I’ve read that clearly defined it, and he basically said that a beat is one unit of cause and effect. Or action/reaction. Which made me think of Dwight Swain’s motivation-reaction units. Hmm.
In other words, every time someone says or does something and the other character reacts to it, that’s a beat. Or the character sees, feels, hears, tastes, or smells something and reacts to it with thought, action, or both.
I love how the more books I read, the more concepts overlap and gel together to solidify an idea I hadn’t yet grasped.
Another one that I didn’t think I’d seen in quite this way before—but, of course, the next day I saw the concept mentioned in Blake Snyder's SAVE THE CAT! GOES TO THE MOVIES—was the idea of taking the character from one state (or charge) to its opposite. For example, when we talk about character arc, we’re taking our character from unloved to loved, or afraid of fire to able to run through fire, or risk-averse to daring.
So – to +, or the reverse. Boiling it down to two opposing charges really clarified things for me. Such a simple but powerful idea that should make it easier to put the character arc into words and see quickly if it’s really a change.
McKee believes we should not only do this for the whole story, but for each scene, sequence (a string of scenes with its own climax, like a chapter), and act.
I can envision + and – signs alongside my goal/conflict/disaster notes for each scene, and going through my outline when I’m done with the first draft to make sure I flipped the character’s circumstances or way of thinking. Somehow it’s easier when you break it down to employed/unemployed, married/divorced, safe/unsafe, sad/happy, hot/cold, poor/rich.
I’m only on chapter two of STORY, so I expect to have more lightbulb moments along the way.
Had any of your own lately that you’d like to share?
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